Skip to content
Iron Buffalo StudiosAll gamesJoin the playtest

Press

Epochfall press kit

Fact sheet, description, logos and screenshots. One zip, no sign-up.

Download the press kit (zip)

Logos and 1920-wide screenshots plus the fact sheet below. Studio material (the bison mark, the ident, the About text) is in the studio kit on the hub.

Fact sheet

Developer
Iron Buffalo Studios, a one-person, veteran-owned studio
Based in
Houston, Texas
Platform
PC (Windows), coming to Steam and Epic
Status
Pre-alpha, in development; Early Access is the goal
Engine
Unreal Engine 5
Genre
Grand strategy with real-time battles
Players
Single-player

Description

Every empire falls. Hold yours on a living Earth. Epochfall is grand strategy on a real map of every nation, from the Bronze Age to an age still to come: borders, cities, diplomacy and wars between 197 realms on one map of the real world, with real-time battles and sieges you command yourself.

Features

  • One living map of the real Earth: borders, cities, diplomacy and wars between every realm, from the Bronze Age on; the 270 BC start with Rome, Carthage, the Gauls and the Seleucids.
  • Battles fought in real time: orders to companies from the command bar, rivers and hills to hold, siege towers and rams brought up to the walls; or let the card resolve it.
  • Historical battles as they happened: Gaugamela, Cannae, Zama, Alesia, Kadesh and Hastings from the main menu, deployed as history left them.

Logos

Screenshots

Siege belfries docked against the walls of a medieval citySiege towers and a battering ram advance on the walls of an ancient city, HUD offThe campaign map over Europe and the Mediterranean: realm colors, cities and the resource barThe 270 BC start: Rome, Carthage, the Gauls and the Seleucids on one mapThe battle of Valletta with the bronze command bar and twenty company cards along the bottomGaugamela, 331 BC, with both armies deployed as history left themA diplomatic envoy arrives: the event card over the campaign mapThe realm panel for Malta: ruler, cities, wars and court

About the media

All screenshots are real captures from the pre-alpha PC build (Oct 2026). AI-assisted: the 3D units, buildings and city art come from AI image and 3D tools; the map, interface and battles are the studio's own work. The logo and emblem are AI-assisted brand art (the sword blade was completed with an AI image edit, Nov 2026).

Logos and screenshots may be used in coverage of the game. Game footage is from a work-in-progress build and may change.