Epochfall — fact sheet
Iron Buffalo Studios · https://epochfall.ironbuffalostudios.com/

Developer: Iron Buffalo Studios, a one-person, veteran-owned studio
Based in: Houston, Texas
Platform: PC (Windows), coming to Steam and Epic
Status: Pre-alpha, in development; Early Access is the goal
Engine: Unreal Engine 5
Genre: Grand strategy with real-time battles
Players: Single-player

DESCRIPTION
Every empire falls. Hold yours on a living Earth. Epochfall is grand strategy on a real map of every nation, from the Bronze Age to an age still to come: borders, cities, diplomacy and wars between 197 realms on one map of the real world, with real-time battles and sieges you command yourself.

FEATURES
- One living map of the real Earth: borders, cities, diplomacy and wars between every realm, from the Bronze Age on; the 270 BC start with Rome, Carthage, the Gauls and the Seleucids.
- Battles fought in real time: orders to companies from the command bar, rivers and hills to hold, siege towers and rams brought up to the walls; or let the card resolve it.
- Historical battles as they happened: Gaugamela, Cannae, Zama, Alesia, Kadesh and Hastings from the main menu, deployed as history left them.

MEDIA
All screenshots are real captures from the pre-alpha PC build (Oct 2026). AI-assisted: the 3D units, buildings and city art come from AI image and 3D tools; the map, interface and battles are the studio's own work. The logo and emblem are AI-assisted brand art (the sword blade was completed with an AI image edit, Nov 2026).

CONTACT
Press and business: bfreitas@ironbuffalostudios.com
Studio: Iron Buffalo Studios, a one-person, veteran-owned studio in Houston, Texas.

Logos and screenshots in this kit may be used in coverage of the game. Game footage is from a work-in-progress build and may change.
